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December 8, 2021
CONNECT Beyond Plan Takes a Critical Step Forward
Centralina Regional Council
The wheels are in motion for the greater Charlotte region to implement a comprehensive transportation system. On October 13th, Centralina Regional Council’s (Centralina) Board of Delegates approved the CONNECT Beyond regional mobility plan. Mecklenburg County Commissioner Leigh Altman joined the Centralina board meeting to represent the Metropolitan Transit Commission (MTC), the policy board for the Charlotte Area Transit System (CATS). The MTC officially voted to endorse the CONNECT Beyond plan during its meeting on October 27th.
Centralina and the MTC are the project sponsors of this initiative, a
first-of-its kind plan that serves as the blueprint for how to implement a
robust, interconnected transportation network combining high-capacity transit
lines, enhanced bus service and other innovative mobility solutions. The CONNECT
Beyond regional mobility plan covers a diverse area, crossing the dashed lines
that split the Charlotte region and includes 12 counties, two states, four
Metropolitan Planning Organizations, one Rural Planning Organization and two
state Departments of Transportation.
The plan provides the framework that will encourage economic growth, connected communities and equitable opportunities. Many transit options are currently focused on localized areas that leave gaps in transit on a regional level and the CONNECT Beyond recommendations will close these gaps and improve access by creating a total mobility network. “Over the past two decades, our region has experienced unprecedented growth and remained resilient through turbulent cycles. Access to safe, reliable, affordable and well-connected public transportation is critical so that everyone can benefit from this economic prosperity,” said Geraldine Gardner, Executive Director of Centralina.
To learn more about the CONNECT Beyond Plan click HERE.
December 8, 2021
Can We Learn to Share? How the Sharing Economy Can Help Launch the Mobility Revolution
Ashley Thompson - Stantec
Focusing on moving people, not vehicles, is a paradigm shift that promotes accessible, inclusive, and equitable transportation.
Most experts would say the last major transportation revolution was just over 100 years ago with the advent of the first mass-produced automobiles. Not a lot has changed in the past 100 years. From Henry Ford’s Model T to today’s Ford F-150 or Tesla, personally owned vehicles have dominated the way we think about transportation in North America.
However, we are on the cusp of a dramatic change. Cities, planners, developers, private operators, automakers, tech companies, and transit authorities are starting to focus on how they move people, not vehicles. This paradigm shift - which promotes accessible, inclusive, and equitable transportation - might be more accurately referred to as a "mobility revolution."
New technologies on the scene—automated vehicles, app-driven mobility services, micromobility, etc.—have the potential to transform the way we move around. But depending on who you talk to, these technologies will have the power to either: a) deliver us into an equitable and resilient future of vibrant communities with smarter mobility choices or, b) summon a congested and chaotic future accelerating suburban sprawl and disconnection.
One way we can actively choose option a) is by calling on the sharing economy for help. It is true that these innovations have the potential to shape the positive future we imagine—if we can learn to share.
To read the full article click HERE.
November 30, 2021
How To Create a Successful Mixed-Use Experience
Jed Byrne & Caitlyn Myers - WithersRavenel
Cities are densifying again. Local governments require street-level activation. Mixed-use developments are growing in popularity, but delivering a successful project is not as simple as stacking apartments on top of retail units. Jed Byrne, Business Development Representative and placemaking advocate, sat down with three retail development and management experts to talk about creating attractive mixed-use destinations.
Meet the Experts
Jed spoke to Michael Rodgers with DHIC's Development team, David Meeker with Carpenter Development, and Nicholaus Neptune with Trailblaze Development.
Rodgers directs rental housing development from the initial concept stage through project feasibility, design, financing, construction, and stabilization. He also works on the financial structuring and underwriting of the development pipeline. He holds a master's degree in City and Regional Planning from UNC Chapel Hill and serves as the Vice President of the Board of Directors for the Durham Co-op Market.
A Raleigh native, Meeker founded Carpenter Development and partnered with the Trophy Brewing team in 2008. He is on the Board of the Raleigh Chamber, Downtown Raleigh Alliance, Common Cause NC, North Carolinians for Redistricting Reform, Dix Park, the Dogwood Bank Advisory Board, and Artspace. He is also on the Capital Campaign Committee for Healing Transitions, a detox and recovery center on Dix Park.
Neptune is an educator, civic entrepreneur, and community advocate. He is most recently known for his work as general manager and director of Raleigh's Transfer Company Food Hall, Ballroom, and Work Hall; he guided the nearly 50,000 SF property from the final stages of renovation through public engagement to opening, programming, and activating the historic space. He has since stepped down from management with Transfer Company to form a new partnership and practice devoted to sustainable design and equitable development, with particular emphasis on mixed-income housing, public-private civic space, and commercial opportunities.
Click HERE to read what the experts had to say.
August 11, 2021
Every Park, Every Playground, Every Time: Gary Warner on Inclusive Park Design
Gary Warner, PLA, ASLA, AICP, WithersRavenel & Caitlyn Myers, WithersRavenel
When a community unveils a new inclusive park or renovated playground with accessibility features, it is often celebrated as a victory of progress—and rightfully so. Inclusive parks and recreation facilities enable local governments to better serve the needs of a wider variety of people. But part of why these groundbreaking and ribbon cutting ceremonies are such big news is because inclusive park design is the exception and not the rule.
Gary Warner, WithersRavenel's Senior Director of Design + Planning, is working to create a world that normalizes inclusive park design—a world where communities can celebrate every park, every playground, every time.
Why inclusive park design? According to the National Recreation and Park Association, "Americans almost unanimously agree that their communities benefit from their local public parks, even if they are not regular park users." But only two out of five park and recreation agencies have formal inclusion policies. Inclusive park design is focused on bridging the gap so that all members of the public have the opportunity to reap the benefits of public parks and recreation offerings.
Accessibility is a key component of inclusive design, and it starts with location: can users get to a facility that meets their needs? Lack of access to a personal vehicle or public transportation already limits some families from seeking outdoor spaces; families with special needs may find it even more difficult to go out of their way to visit the one or two locations with the appropriate features.
Gary believes that families should not have to travel to specific park or playground to play. Incorporating inclusive design principles into park and recreation master planning and design will allow communities to provide a greater level of service to all people.
Expanding the definition of accessibility
The Americans with Disabilities Act (ADA) was signed into law in 1990. Since then, planners, designers, and architects have spent a lot of time designing parks and playgrounds for ADA compliance. The ADA has specific requirements to make sure that public spaces are physically accessible to people with limited mobility or who use mobility aids.
But although mobility issues are the most visible and easily recognized, they are not the most common type of disability. In fact, orthopedic impairments account for only a small fraction of disabilities in American children and young adults—about one percent.
Among U.S. students aged 3–21 who received special education services during the 2019–2020 school year, one in three had a specific learning disability and one in five had a speech or language impairment. Autism, developmental delays, intellectual disabilities, and emotional disturbances made up the other largest categories, ranging from 5 percent to 11 percent of students.
These statistics, Gary stresses, highlight the need to design parks and playgrounds for wider variety of disabilities. ADA compliance should be the minimum design standard, not the ultimate goal.
How to design for different abilities
Gary says that to develop more accessible and inclusive park designs, we must first understand how disability and play intersect. Below he shares, in a very broad sense, six types of disability designers should be aware of and how they can affect play.
Type of Disability Effects on Play
Physical/Mobility Restricted movements Difficulty moving body or moving items May affect communication
Cognitive Difficulty with high levels of dramatic play May need to learn or imitate skills May explore more than participate in direct play
Communication Difficulty initiating or entering into play Trouble being understood limits expression of desire
Social/Emotional Interferes with engagement play Potential withdrawal Aggressiveness limits invitations or destroys items Fear of new people/things Unwilling to risk exploration
Sensory Limits to orientation and imitative skills Hearing affects language and speech skills May not respond to initiation by others May not invite others
Acquired May limit time or ways to play
As an example, Gary describes a child with a speech impairment. She is fully able to hear, understand, and physically engage with her peers, but she has trouble being understood by them. Their inability to understand her may stymie play and frustrate or upset both her and the peer group. As a result, they may be less inclined to invite her into their activities, and she may avoid initiating play with them.
Can this challenge be solved by design? Gary believes that it can. He points to equipment that encourage parallel play, such as sandboxes and water tables; magnetic boards with repositionable letters, numbers, or figures; and building blocks and other construction toys. These solutions allow children to play side-by-side without verbal communication while leaving open the opportunity for social play if desired.
At the same time, designers should also consider options for solitary play or areas to rest. These features are particularly helpful for children with cognitive or sensory disabilities, who benefit from the ability to disengage when they feel overstimulated.
Choosing the right equipment and features
Designing for different abilities often does not require special equipment. While there are some specialty items like swings and ramps, most inclusive playground designs can be achieved using
the same or similar equipment as a typical playground. The trick is knowing how to use this equipment differently and effectively and being open to familiar designs being used in new ways.
Gary points to a butterfly-themed playground, Common Ground in Lakeland, Florida, as one example of serendipitous design. He and his fellow designers used low walls to create the shape of the butterfly's spiraling antennae. The walls were intended to be largely decorative, with the understanding that adventurous children would probably use them like balance beams. What they had not expected—and were pleasantly surprised to learn—was that children with autism walked the path created by the wall sort of like a labyrinth and used the space at the center to isolate and de-stimulate. This insight into how children play and rest has helped broaden Gary's ideas about how to meet different needs.
When and where to get help
Trying to understand and accommodate the full range of abilities can feel overwhelming. While in school, designers are not typically taught about disabilities and their effects unless they also pursue voluntary courses in psychology or sociology.
Fortunately, disability advocacy is not new, and while the causes of specific disabilities may change over time, the underlying nature and challenges posed by each disability are likely to stay the same. As new research deepens our understanding of the effects of disability on play, and as new strategies for accommodating disabilities emerge, advocates work to provide resources to playground equipment manufacturers, surface material providers, and facility designers.
Gary recommends bringing in a consultant who specializes in special needs if you are new to the field or if you are interested in exploring the latest ideas in accommodation and inclusion. A quick internet search for “inclusive design specialists” yields a long list of a wide variety of agencies with information and staff who are willing to assist.
Moving from inclusive park design to universal design
If there is one takeaway from this discussion, it is that inclusive design requires a shift in mindset more than anything else. Designers do not need specialized advanced degrees to create inclusive spaces, and park owners and operators do not need huge budgets for specialty equipment. Instead, clients and consultants must work together with families and disability advocates to understand and creatively meet the needs of children of all ages and abilities.
Gary believes that as we work toward a world where every park and every playground is an inclusive one, we will open the door for discussing disability and design through all areas and phases of life. For instance, how can we extend our ideas about inclusivity beyond parks and playgrounds and apply them to other public places like urban plazas and special event venues? How do needs change as we age, and how can designs adapt?
Answering these questions is part of a growing movement toward universal design, the idea of designing objects and spaces to be accessible to all people regardless of age, ability, or other factors. Gary and his design team are proud of their every park, every playground, every time approach to inclusive park design contributes to this larger design movement, and they look forward to bringing their experiences to wider array of projects.
Gary Warner has a passion for design in the realms of public parks, playgrounds, gardens, and urban spaces, particularly in North Carolina communities. He has received recognition as a specialist in the design of inclusive play areas for children of various abilities. Additionally, he holds expertise in master planning, developments in inclusive design and play, public facilitation and workshops, open space design, construction details and urban landscapes.